MODIFICATION FOR ARMA III Serbian Armed Forces is a modification for popular Bohemia Interactive titles, Arma2 Combined Operations and ArmA3. SAF started its journey, as a community closed, compilation of different kinds of modifications and addons, with a. Basically, it is a bad idea to run a missions with mods installed which are not required by the mission. While it may work for most cases, sometimes it may create issues, especially, if those are not only gear/unit/items etc. Mods, but mods changing gameplay itself (especially mods like ACE and anything connected with AI enhancement).
Terrorist Organization Black Order
LordLoko replied to Brostrom.A | Evul's topic in ARMA 3 - ADDONS & MODS: COMPLETEHeeeey, back from the dead. Our unit uses this mod, it's great ? Good change of pace to shoot guys with modern western guns instead of yet another AK-armed faction.Altis 90's
LordLoko replied to Anthrax01's topic in ARMA 3 - ADDONS & MODS: COMPLETEEvery time I look on this mod, everything is sooo good. So well thought it even has a Operation Gladio expy. Shame my unit doesn't use GM ? Keep up the nice work ?Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
LordLoko replied to Placebo's topic in ARMA 3 - GENERALAltis Armed Forces in 1991 respond to the Soviet invasion of the island in Operation CHRONOS. (Captured in-game in an operation by a Zeus POV). Mods: NIArms, RHS:GREF, UK3CB Factions, Task-Force RadiosRHS Escalation (AFRF and USAF)
LordLoko replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETEHello. Is the Super Tucano supposed to be VERY LOUD? Around the 50:00 mark. Friendlies got ear blasted by the lawn mower from hell. They were around 300-400m away from the Runway. This thing makes the psychological effects from the A-10s BRRRTTT blush, it damages the minds of enemies and allies alike.terrainKujari
LordLoko replied to Temppa's topic in ARMA 3 - ADDONS & MODS: COMPLETEProject Awesome, my community, uses this map. This are some screenshots from a PMC ops we did against Boko Haram from project OPFOR. Loved your map and I hope you continue your excellent work!3CB Factions
LordLoko replied to 3cb's topic in ARMA 3 - ADDONS & MODS: COMPLETEAny plans to create a modern-day AAF? And a suggestion, maybe some UN infantry using western/NATO equipment as well? Most of the mods that add UN have them similar to the Arma 2 Chernarussian UN with AKs and Soviet equipment.[Beta] Altis Armed Forces 2017
LordLoko replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE[Beta] Altis Armed Forces 2017
LordLoko replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETEHow much does this mod requires RHS:SAF? The steam workshop page lists it as a requirement, but our unit don't use RHS:SAF (We have USAF, AFRF and GREF), does it actually uses assets from SAF or is it just listed there for reasons? Could anything be modified to run without SAF?Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
LordLoko replied to Placebo's topic in ARMA 3 - GENERALA NATO convoy moving through Malden. Originally taken by our Zeus while we were testing the new Tanks DLC assets in a smaller more casual mission (Patrol Ops 4). Addons: RHSUSAF, Arma 2 Stryker pack modArma 3: Community wishes & ideas- NO DISCUSSION
LordLoko replied to Maio's topic in ARMA 3 - GENERALCould you guys release an AAF and CSAT camouflaged uniforms for sale? I would love to play airsoft with an AAF camo BDUopforProject OPFOR
LordLoko replied to keeway's topic in ARMA 3 - ADDONS & MODS: COMPLETEIs there any plans of using NIArms stuff? I feel some factions would make a good use of their stuff, specially the Takistan armed forces I feel they would be better using FN FALs then AKMs. Maybe not have NIArms as a depedency but include individual weapons from the pack?[Beta] Altis Armed Forces 2017
LordLoko replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETEterrain[WIP] Sagarmāthā Zone
LordLoko replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: DISCUSSIONWow, amazing! Arma is in need of an awesome mountain warfare map. IncredibleThe Unsung Vietnam War Mod 3.0E - Echo Released !!!
LordLoko replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETEArma 3 Photography : Questions and Comments
LordLoko replied to Placebo's topic in ARMA 3 - GENERALThanks, I was interested in a Post-Sovietic Grozny-like map
# Changelog Legend
- Added
- Removed
@ Fixed
^ Improved
FIXED IN 0.5.4
@ Spacing in CZ99 Engraved displayname
@ Fixed inheritance of KrAZ in SAF config
![Rhs usaf arma 3 mod Rhs usaf arma 3 mod](/uploads/1/1/9/7/119721564/833173687.jpg)
ADDED IN 0.5.3
- Added engraved version of CZ99 PARA pistol
- Suppressor adapter muzzle attachment for G36
- Added buttstock folding system to G36 rifles
IMPROVED IN 0.5.3
^ Beret had no visual lods, and only distant shadow lod
^ Tweak fresnel and specular values for cz99
^ Intechanged colors of para and commando berets
^ Made AG36 compatible with CBA JAM magazineWell
^ Added retexture selections to G36 rifles
FIXED IN 0.5.3
@ Opfor SAF vehicles missing in Zeus interface http://feedback.rhsmods.org/view.php?id=5746
@ Added some placeholder reload sound to M84 - http://feedback.rhsmods.org/view.php?id=5765
IMPROVED IN 0.5.2
![Arma 3 Rhs Saf Arma 3 Rhs Saf](/uploads/1/1/9/7/119721564/540898591.jpg)
^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods
^ Updated head injury macros to be up to date with Old Man
FIXED IN 0.5.2
@ Oldman head wounds macro capitalization fix
ADDED IN 0.5.1
- CZ99 pistol initial import and config
- cz99 magazine
IMPROVED IN 0.5.1
^ Added proper inventory icons to Alice backpacks
^ CZ99 weapon and magazines configuration, strings
^ adjusted memory points, added shadow lods, tweaked geo lods on cz99
^ cZ99 animations done
^ cz99 animations
^ Added OPFOR variant of SAF units to CfgPatches list so they are not available in Zeus - http://feedback.rhsmods.org/view.php?id=5592
^ Added inventory icons for CZ99
^ Tweaked zeroing on CZ99
^ Tweaked recoil on CZ99
^ Added tritum sights to CZ99
^ Tweaked muzzle flash in first person for CZ99
^ TMA4 AT mine is now triggered only on contact - placing mines in the middle of road will be no longer effective
^ TMA4 AT mine is now using additional penetrator to simulate blast damage
FIXED IN 0.5.1
@ HAMMER PURGE !!!
@ HAMMER PURGE 2
@ Fixed long RBR-80 loading time - http://feedback.rhsmods.org/view.php?id=5469
@ Opfor SAF doesnt wear uniform http://feedback.rhsmods.org/view.php?id=5494
@ macro and class fix
@ cz99 magazine model path fix
@ adjusted position and holster scale of cz99
@ fix for shadow lods and additional res lods for cz99
@ fixed AS/SMDI textures and tweaked rvmat for cz99
@ Fixed missing icon error in ammo box - http://feedback.rhsmods.org/view.php?id=5637
IMPROVED IN 0.5.0
^ Configured folding for SAF SCAR variants
FIXED IN 0.5.0
@ Fixed missing camo selections on folded SCAR stocks
@ Para Minimi machinegunner was using incompatible magazines
ADDED IN 0.4.9
- European ScarH versions
- added SCAR H DMR role soldier in Airborne troops
- Added new inventory icons for uniforms
- PBG-40 is now using magazine proxies
- Added 2S1
- Added functional M79 grenade (port from GREF RKG-3EM)
- Netting-style face veil (available as glasses slot headgear and Veil+M97 helmet combination)
- HT-40 helicopter (Mi-8T)
- SAF Opfor factions (Army and Airforce)
IMPROVED IN 0.4.9
^ Minimi Para grip/bipod slot configuration on par with USAF M249s
^ Updated M10 desert uniform texture
^ M93 uniform TI texture
^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release
^ Added separate name for development branch version
^ Readded proxies to characters shadow LOD
^ Some more improvements to characters fire geometry
^ Added SAF loadorder
^ Improved addons loadorder
^ Some modification to M84's shadow geometry in the buttstock area
^ Set up G36s to use common community
magazineWell[]
(class CBA_556x45_G36)^ Added facewear proxy to pilot LOD of SAF uniforms
^ Many SAF weapons will now accept magazines compatible with CBA JAM
^ Reduced section count of MD12 M70 rifleman vest
^ replaced T72S tank with T72B3
^ PBG40 now use soundsets
^ Updated green HT-48 (Mi-17) texture to similar standard as the new camo Mi-8T texture, and made it available for selection in Virtual Garage etc.
^ TI map for M10 uniform
^ TI maps for helmets
FIXED IN 0.4.9
@ Fixed G-36 pop error when editing crate loadout
@ Fixed some unnecessary tex1 reference in rvmat which were causing .rpt spam in Diag.exe
@ Fixed missing head shadows in View Pilot LOD
@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives
@ Fixed characters hands being screwd in last res LOD - added shadowlod param
@ Fixed some minor issues with new character firegeometry
@ M84 had several vertices in the buttstock marked as Hidden Verts. Seems that sometimes the whole buttstock could be invisible ingame Roxio creator nxt pro 6 serial key.
@ AG36 was not utilising the common BIS 40mm
magazineWell[]
used by other 40mm GLs in the mod (class UGL_40x36)@ Some parts of MD12 vest did not have camo hiddenselection defined
@ Helmet shadow LODs contained
camo
retexture selectionsIMPROVED IN 0.4.8
^ Reduced specularPower for hand grenades
^ Added proper nameSound parameter to smoke grenades
FIXED IN 0.4.8
@ Fixed MTZ rail system so it keeps M21's currently loaded magazine
IMPROVED IN 0.4.7
^ Adjusted Zrak binocular reticle scale, to match milliradian measurement
FIXED IN 0.4.7
@ Fixed missing explosion sounds for TM100/200/500 charges
@ M82 API rounds had weird explosive effect that wasnt supposed to be there
@ Yellow and Blue M83 smoke grenades had incorrect markings
ADDED IN 0.4.6
- Added demolition charges TM100, TM200 and TM500
- Added M82 API magazines for M70 and M92
- Added hand grenades BR M75, BR M84, BRD M83, BRZ M88 and RShB P98 (WIP)
- Added BRK M79 AT grenade (WIP)
IMPROVED IN 0.4.6
^ Removed UGL rounds from NPC backpacks
^ New icons for weapons & gear
^ Improved M93 uniform texture
^ Tweaked G36 recoil
FIXED IN 0.4.6
@ MTZ rail attachment wasn't functioning correctly on M21S and M21A w/UGL
@ Various fixes to 'updating base classes' rpt spam
Arma 3 Rhs Download
@ Duplicated strings for Scorpion ammo were spamming rpt
Digimon movie sub indo lengkap indonesia. @ Fixed broken decals on refuel Ural
@ Restored some G36 sounds that were accidentally deleted
@ army CO had black MP beret in loadout
@ RBR M80 rocket now uses correct submunition penetrator
@ Wrong ammo display name for M21 magazines
REMOVED IN 0.4.6
ADDED IN 0.4.5
IMPROVED IN 0.4.5
^ Reverted HT48 to unarmed cargo version
^ Upgraded L-18 to the MiG-29SM standard cockpit
^ Added section for pouches on M12 vest so they can be retextured
FIXED IN 0.4.5
@ Unified SAF & AFRF UGL sounds
@ Armored crewman had wrong weapon assigned - close T2348
@ Fixed mod logos
REMOVED IN 0.4.5
ADDED IN 0.4.4
- Blue-gray version of SAF MiG-29 paint scheme (as seen on the new aircraft donated from Russia)
- Italian strings by AtixNeon
- Added MRUD AP mines
- Added editorpreview images for TMA-4 and PMA-3
IMPROVED IN 0.4.4
^ Displayname of M84 LMG 250Rnd
Box
changed to Belt
to avoid confusion (250Rnd Box cant be mounted on the LMG without tripod, but belt from the box can be used)^ Revised Zrak binoculars reticle and aperture
^ Adjusted Minimi mass
FIXED IN 0.4.4
@ Wrong path to models of Zrak binocular
@ Some para AI had wrong magazines in inventory
@ Fixed TMA-4 rvmat
@ G36KV was missing burst fire mode
REMOVED IN 0.4.4
ADDED IN 0.4.3.1
- ALICE packs in two camo variants
- Added desert texture for M12 vest
- Zrak RD-7J binoculars
- Bandanas
IMPROVED IN 0.4.3.1
^ Tweaks to MD12 vest texture colors to make it more in tone with the uniform
^ Conformed respective SAF weapons to new AK reload sequences/timing
^ Added new gear to virtualAmmoBox
^ Added some missing strings for gear
FIXED IN 0.4.3.1
@ M84A Scorpion PointerSlot
REMOVED IN 0.4.3.1
ADDED IN 0.4.3
- L-18 (MiG-29)
- MD12 vest in digital camo
- Tactical One (ACU cut) special forces uniform
- M84 Scorpion PDW
IMPROVED IN 0.4.3
^ Aligned magazine displaynames with other RHS mods
^ Removed last-round tracers from tracer-less magazines, and reduced tracers to every third round in tracer magazines
^ SAF 5.56 magazines utilize USAF ammunition classes, for damage consistency
^ G36C zeroing set to 100m, G36KV to 300m, removed OpticsModes from G36KV
^ M84 machine gun accepts all other types of PKM magazine
^ Equipped M10 troops with M12 vest, partially
^ Scorpion SMG added to armored vehicle crew loadouts
^ Switched the HGU56P pilot helmet to the new model
FIXED IN 0.4.3
@ Low
armorStructural
value was making body armour ineffective on RHS units@ Weapon holder classes generated by config Macro, were faulty
@ PreloadAddons array was wrong
@ Some uniforms didn't have working wounds
@ M99 vest now offers ballistic protection (M-99T)
@ M76 weaponholder had the wrong magazine assigned
REMOVED IN 0.4.3
- Cleared unused G36 classes from config
- Removed D6 parachute from pilot loadout
ADDED IN 0.4.2.2
IMPROVED IN 0.4.2.2
^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1
FIXED IN 0.4.2.2
@ Visible proxy triangle in lower LOD of MD98 rifleman vest
REMOVED IN 0.4.2.2
ADDED IN 0.4.2.1
Arma 3 Rhsusaf Armaholic
- M99 vest variants with radio
- Airborne beret variant
IMPROVED IN 0.4.2.1
^ 5.56mm MuzzleSlot compatibility for M21 rifles
^ Minor draw call optimisation for G36 rifles
^ Changed G36 model.cfg animation sources to their muzzle-indexed equivalents (reload -> reload.0 etc.)
^ G36 accessory rails are no longer hidden when rail attachments are removed
^ 40mm grenade warhead hides when the AG36 is fired on the G36KV
^ AG36 made compatible with the full selection of RHS and BIS 40mm grenade magazines
^ М98 and M99 vest texture tweaks
^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments
^ All Zastava rifles had slow aimTransitionSpeed equal to bulky MMGs
^ lowered recoil on M70, M76 and M92
^ reload animations on Zastava rifles are now less tacticool and more realistic
^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA
^ added bolt hold open feature to all M70 variants and M92
FIXED IN 0.4.2.1
@ Units spoke Farsi sometimes
@ Groups spawning as BLUFOR or OPFOR instead of Independant
Arma 3 Rhs Safety Vest
@ M82A1 sniper units were equipped with the wrong magazines
@ 'Updating base class' .rpt spam caused by M21 magazines
@ Muzzle flashes were hidden on G36 muzzle attachments
@ G36KV (AG36) had the wrong texture on rear ironsight
@ Zastava rifles had slow aimTransitionSpeed, equal to bulky MMGs
@ M70B1, M70B3, M76 would turn in to M70AB2 when the weapon folding action was performed
@ M21 old magazine class in weapon holders caused error popups
REMOVED IN 0.4.2.1
ADDED IN 0.4.2
- Land forces, Airforce and Air Defense, and UN Peacekeepers factions
- Special Brigade in M10 digital uniforms (Airborne)
- Landforces in M10 and M93 uniform patterns
- UN peacekeepers in M10 digital desert and M10 digital w/tan boots
- Zastava M70AB2 and M70AB2 folded variant
- Zastava M70B1 and M70B1N
- Zastava M70B3N and M70B3N UGL
- Zastava M21A, M21A picatiny rail and M21A folded variant
- Zastava M21A UGL and M21A picatiny rail UGL variants
- Zastava M21S M21S picatiny rail and M21S folded variant
- Zastava M76 DMR
- Zastava M92 SMG and M92 folded variant
- Zastava M84 LMG as placeholder (edited BI PKM)
- Muzzleflashes for Zastava rifles
- M97 helmet bare, camo variations and ESS variants
- M59/85 helmet bare and one camo variant
- Army berets in three different colors
- UN beret version
- Booniehats in three camo variants
- M98 vest in three variations and three camo patterns
- M99 vest in two variations and three camo patterns
- OTV vest retexture in MD2 camo for paratroopers
- M10 uniform in four variations
- M93 uniform in two camo colour tones
- Retextures of Kitbag in three camo patterns
- HMMWV M1025 unarmed, M2 and M998 ECV versions as placeholders for Land Forces
- Ural transport and fuel trucks for Land Forces
- Ural transport truck for UN peacekeepers
- UAZ and UAZ open for UN peacekeepers as placeholders
- Helicopter pilot uniform
- HGU56 helmet for helicopter pilot as placeholder
- HT-48 (Mi17) cargo helicopter retexture for Airforce
- D30 howitzer
- AGS30 grenade launcher as placeholder
- NSV low tripod HMG as placeholder
- M2HB low tripod HMG
- M252 mortar as placeholder
- G36C and G36KV rifles
- G36C and G36KV gripod variants
- Muzzleflashes for G36 rifles
- G36KV AG36 rifle variant
- FN Minimi LMG
- Barret M82A1 sniper rifle (USAF M107)
- PMA-3 APERS mine and minefield setup for editorGravitation Solution Manual Misner I don't know I'm just looking at page 141 last 2 lines of exercise 5.1, which says there is a tension of (E 2+B 2) along the field lines. I'm 99.9% sure that this is wrong and that it is only right when the magnetic field is parallel to the electric field. Misner Thorne Wheeler Gravitation Solution Manual Author: media.ctsnet.org-Kathrin Abendroth-2020-12-05-09-37-37 Subject: Misner Thorne Wheeler Gravitation Solution Manual Keywords: misner,thorne,wheeler,gravitation,solution,manual Created Date: 12/5/2020 9:37:37 AM. To download and install the solution manual gravitation misner, it is certainly easy then, previously currently we extend the colleague to purchase and create bargains to download and install solution manual gravitation misner for that reason simple! Misner Gravitation Exercise Solution. Misner gravitation pdf. Read online Misner Thorne Wheeler Gravitation Solutions Manual book pdf free download link book now. All books are in clear copy here, and all files are secure so don't worry about it. This site is like a library, you could find million book here by using search box in the header.
- TMA-4 AT mine and minefield setup for editor
- T72S (T72B obr. 1985)
- PTS-M amphibious tracked transport vehicle